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"ingo" wrote:
> Yes, they can be assigned to several vertices, but they
> don't have to be! Nothing stops you from writing a mesh
> that specifies a normal per vertex
Ok, but that's rather inefficient.
I think there's plenty of good reasons to implement the feature I've
proposed.
Is there anybody besides me who thinks it would be a good idea?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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